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Post by rr1582 on Apr 25, 2015 13:55:38 GMT -5
Starting next season, all sims will be 12 Days, instead of 20.(Which means 10 RS Sims). Also PS will be 1 25 Day Sim. By doing things this way, everything won't seem like a super rush/burdensome to maintain a team. I.E. Sap the fun out of the league. I am also open for any thoughts/ideas on other changes we as a league would like to implement...so post in here of discussion topics/ideas for possible changes going forward. For those that have liked the faster pace, I foresee a 15-18 Day Season/Offseason period(Pace will still be quicker than most leagues, but won't go so fast that teams get disinterested or can't keep up with posting DC's & Day to Day activity. Any Feedback is greatly appreciated Thanks!
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Post by smirt211 on Apr 25, 2015 14:07:43 GMT -5
Love the schedule change. The way the league has operated has gone much the same way of Ferris Bueller's philosophy on life.
"Life moves pretty fast. If you don't stop and look around for a while, you could miss it."
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Post by smirt211 on Apr 25, 2015 14:10:54 GMT -5
The league is perfect. Honestly, we just need to get some homies up in this piece.
Recruitment like it's the 1960s and we're Uncle Sam because "WE WANT YOU!!!!"
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Post by smirt211 on Apr 25, 2015 14:15:00 GMT -5
Oh, one criticism. Kick out the in-game awards. No one really wants to focus on tallying that stuff and maybe make adjustments to the season awards.
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Post by AuldDawg on Apr 25, 2015 14:39:09 GMT -5
Love the slower pace because I'm one of those that likes to analyze games and make adjustments. Trying to go over games from a 20 day sim is just too time-consuming so basically I was setting a DC and letting it ride. Also, with the slower pace, teams may be better able to figure out if they need to make trades so hopefully trading picks up. (It's usually the best part of a sim league and it's virtually non-existent here). For newer GM's, the fast pace is a lot to deal with. Hopefully this will lead to new GM's staying longer! Like smirt211's idea about the economy. Can't remember the last time I did any claims in this league or even made a bet because I've basically ignored camping/spending cash.
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Post by lynchcats on Apr 25, 2015 15:31:59 GMT -5
I like the in-game rewards (and I do claim them all at the end of every season - see my frustrating post in the shoutbox). I do like the slower pace of the 12 game schedule, it is faster than most leagues, but not so fast that it flies by too fast.
We need to find a way to pick up new owners too. Part of the problem is that most of us are all in the same leagues together, so finding guys who want to add one more league is difficult.
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Post by lynchcats on Apr 25, 2015 15:33:34 GMT -5
I have an idea re: in-game and season rewards I'm going to type up after I deal with housework/dinner and I'll post it after to see what you guys think...
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Post by smirt211 on Apr 25, 2015 17:07:42 GMT -5
Sorry about your claims. That's beyond horrible. I can't wait to hear your ideas.
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Post by lynchcats on Apr 25, 2015 19:50:54 GMT -5
Ok, so here's my thoughts.
I think there should be some sort of in-game rewards, but not all of the ones we have now. I think we should cut the following in-game ones:
30 points 10 rebounds 10 assists Double/Double 15 pts/15 boards 15 pts/15 assists 5 steals 5 blocks 15 rebounds 15 assists 5 3PM
I think those are too easy to reach, and there's just too much to track. I think the tougher in-game milestones still should be rewarded. Those are:
40 points 50 points 60+ points 20 assists 20 rebounds 20 points/20 boards 20 points/20 dimes 15 points/15 boards/15 dimes Triple Double 10 blocks 10 steals 10 3Pt Made (this one needs to be added) I think all of the team in-game rewards are fine, because those don't seem to come up too often based on my tracking.
As far as season rewards, I'd like to see the season leaders be rewarded as well on a tiered level for the top 10. Something like the following:
Categories: PPG, RPG, APG, SPG, BLG, FG%, FT%, 3PT%
10th: $100k 9th: $150k 8th: $200k 7th: $250k 6th: $300k 5th: $400k 4th: $500k 3rd: $600k 2nd: $750k 1st: $1M
Season Records should also be rewarded, but can only be claimed after the season flips to the new season. Meaning that if a single game record is broken, it can only be claimed by the last person to break it at the end of that season. Season records (player and team) can only be claimed after the season flip because they won't be updated until that point.
Season records should be rewarded $1M to anyone who breaks a record.
Anything I'm missing? Thoughts?
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Post by AuldDawg on Apr 25, 2015 20:36:40 GMT -5
Ok, so here's my thoughts. I think there should be some sort of in-game rewards, but not all of the ones we have now. I think we should cut the following in-game ones: 30 points 10 rebounds 10 assists Double/Double 15 pts/15 boards 15 pts/15 assists 5 steals 5 blocks 15 rebounds 15 assists 5 3PM I think those are too easy to reach, and there's just too much to track. I think the tougher in-game milestones still should be rewarded. Those are: 40 points 50 points 60+ points 20 assists 20 rebounds 20 points/20 boards 20 points/20 dimes 15 points/15 boards/15 dimes Triple Double 10 blocks 10 steals 10 3Pt Made (this one needs to be added) I think all of the team in-game rewards are fine, because those don't seem to come up too often based on my tracking. As far as season rewards, I'd like to see the season leaders be rewarded as well on a tiered level for the top 10. Something like the following: Categories: PPG, RPG, APG, SPG, BLG, FG%, FT%, 3PT% 10th: $100k 9th: $150k 8th: $200k 7th: $250k 6th: $300k 5th: $400k 4th: $500k 3rd: $600k 2nd: $750k 1st: $1M Season Records should also be rewarded, but can only be claimed after the season flips to the new season. Meaning that if a single game record is broken, it can only be claimed by the last person to break it at the end of that season. Season records (player and team) can only be claimed after the season flip because they won't be updated until that point. Season records should be rewarded $1M to anyone who breaks a record. Anything I'm missing? Thoughts? Like the idea of the tougher milestones to reach and they should be rewarded richly. Not a fan of rewarding down to 10th place for season leaders. Top 3 should be IMO because usually they have separated themselves from the pack. Season records should be given more IMO. 1mil seems a bit paltry. And this is an idea I've wanted implemented for a long time and if I was running my own league by myself I would implement. For guys, like me, smirt211 & scarface132, that tend to build teams according to how the roster is put together rather than relying on 'star' performers, I think TEAM rewards should be given, i.e. PPG, oPPG, RPG, oRPG, etc. I wouldn't overdo it by including every team statistic but including half a dozen or so would be cool.
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Post by lynchcats on Apr 25, 2015 20:57:20 GMT -5
I'd be open to just the top 3, I was just throwing the top 10 because I happened to be looking at them at the time I was writing my ideas down. And believe me, I know a balanced team, look at my Patriots. It was seriously almost every game a new scoring leader would show up.
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Post by lynchcats on Apr 25, 2015 21:27:02 GMT -5
I think team PPG, team RPG, team APG, opp team PPG, team FG% would be good for team categories. Again, just the top three at the most.
And season records can go for more too, I just threw $1M as a baseline to get discussion going.
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Post by AuldDawg on Apr 25, 2015 21:39:46 GMT -5
I think team PPG, team RPG, team APG, opp team PPG, team FG% would be good for team categories. Again, just the top three at the most. And season records can go for more too, I just threw $1M as a baseline to get discussion going. Have to wait and see what rr1582 thinks. I think we need to weigh the amount for betting against the player/team awards. If I can win 60mil betting daily, why would I bother claiming less than 30mil for game performances or less than 100mil for season performances?
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Post by lynchcats on Apr 25, 2015 21:47:33 GMT -5
Amazingly I rarely do the daily betting. Once in a great while I'll remember to look, but usually I don't.
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Post by smirt211 on Apr 25, 2015 21:54:27 GMT -5
...yes that is why I've been just claiming the merchandise and attendance and running away from claims.
I found I could get more than enough money by pinpointing bets and then claiming the heavy hitter in team wins claims.
You both have brought up some very interesting ideas, though. My teams traditionally fair well in FTA and FTM but that's never rewarded and the defensive Orpg, as well. It would give those team statistic sorts some value whereas now, you only need to look at the first one claims wise to see if records are broken. PPG, RPG, APG etc.
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Post by lynchcats on Apr 25, 2015 21:58:38 GMT -5
I think team PPG, team RPG, team APG, opp team PPG, team FG% would be good for team categories. Again, just the top three at the most. And season records can go for more too, I just threw $1M as a baseline to get discussion going. Have to wait and see what rr1582 thinks. I think we need to weigh the amount for betting against the player/team awards. If I can win 60mil betting daily, why would I bother claiming less than 30mil for game performances or less than 100mil for season performances? That's a great point. Either the season ending awards would have to be much higher, or the betting needs to come down a bit to even it out.
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Post by rr1582 on Apr 26, 2015 14:44:21 GMT -5
OK, so my thoughts/tweaks for the claims system. I agree with most everything that has been brought up. Bringing Team/Season Records/individual game records into play. I also agree with the leaderbords both individual/team leaders being incorporated. I'm thinking Top 3 for individuals & top 5 for team leaders. Now this wouldn't cover all statistics just some core ones. Also I think the individual awards/ASW items need a bulking up. For the individual in game rewards, yes we can abolish some & in turn make some of the tougher ones to attain worth more. Instead of a 15/15 game, make it 20-15(either Pts/Rebs or Pts/Asts) as claimable. Reward a 5 Stl/5 Blk game by an individual (I.E. Let's just say Marcus Camby...if he'd have a game where he had 5 Stls & 5 Blks that would be worth say 500 K. You wouldn't be able to claim for 5 Stls & 5 Blks reward but there would be a greater value for accomplishing the goal in the same game). Similar to how you can't claim double/double or Triple/Double when you attain a 15/15 or 20/20 game. I'll go through totally revamping the Claims amounts. Also, as far as gambling bets go I can definitely drop the cash attainable back down(10/20/30) for Min/Max/Daily Cap. So as for teams to actually monitor in-game/season claims (myself included). With slowing the pace it will allow me to get these done along with ability to tweak/put together draft class during the season, instead of rushing through the RS only to need to spend 2-3 days putting a class together & editing it to be ready to go. Keep the ideas coming!
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